VR3FBO::ArrayElement | An element in the images array |
VR3ShaderManager::BgUniformArray | Structure identifying an array of uniforms associated to a background rendering program |
VR3Map::Less | String less_than, returns true if s1 < s2 |
VR3MeshManager::MapElement | An element in the mesh map |
VR3TextureManager::MapElement | An element in the texture map |
VR3PhyMeshManager::MapElement | An element in the mesh map |
VR3PhysicsSimulator::MapElement | An element in the hash registered object map |
VR3MaterialManager::MapElement | An element in the mesh map |
VR3Material::MatTexture | Texture container for the current material |
VR3Map::Less::nocase_compare | Case-insensitive (ci) character compare_less binary function |
VR3ShadowController::ShadowSource | Structure representing a single shadow source |
VR3PhyMesh::Shape | A shape in the physical object representation |
VR3Mesh::Subset | Subset data structure |
VR3ShaderManager::UniformArray | Structure identifying an array of uniforms associated to a standard rendering program |
VR3Mesh::UniformCache | Uniform cache data structure |
VR3Background | The background class |
VR3Camera | The camera class |
VR3FBO | The FBO class |
VR3Globals | Global static variables struct |
VR3Light | The light class |
VR3Material | The material class |
VR3MaterialManager | The material managing static class |
VR3Mesh | The mesh class |
VR3MeshManager | The mesh managing static class |
VR3Obj | The object class |
VR3PhyMesh | The physical mesh class |
VR3PhyMeshManager | The physical mesh managing static class |
VR3PhysicsSimulator | The physics simulator class |
VR3Scene | The scene class |
VR3SceneShaderParams | Scene shader parameters |
VR3ShaderManager | The shader managing static class |
VR3ShaderProgram | The shader program class |
VR3Shaders | Global static shaders struct |
VR3ShadowController | The shadow controller class |
VR3ShadowShaderParams | Shadow controller shader parameters |
VR3Text | Text string class |
VR3Texture | The texture class |
VR3TextureManager | The material managing static class |