Structure identifying an array of uniforms associated to a standard rendering program. More...
Public Attributes | |
GLint | uniforms [VR3_NUM_STD_UNIFORMS] |
Array of uniform locations. |
Structure identifying an array of uniforms associated to a standard rendering program.
Definition at line 143 of file VR3ShaderManager.h.
GLint VR3ShaderManager::UniformArray::uniforms[VR3_NUM_STD_UNIFORMS] |
Array of uniform locations.
Definition at line 145 of file VR3ShaderManager.h.