Public Attributes

VR3ShaderManager::UniformArray Struct Reference

Structure identifying an array of uniforms associated to a standard rendering program. More...

List of all members.

Public Attributes

GLint uniforms [VR3_NUM_STD_UNIFORMS]
 Array of uniform locations.

Detailed Description

Structure identifying an array of uniforms associated to a standard rendering program.

Definition at line 143 of file VR3ShaderManager.h.


Member Data Documentation

GLint VR3ShaderManager::UniformArray::uniforms[VR3_NUM_STD_UNIFORMS]

Array of uniform locations.

Definition at line 145 of file VR3ShaderManager.h.


The documentation for this struct was generated from the following file:
 All Classes Namespaces Files Functions Variables Typedefs Friends Defines