Global static variables struct.
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#include <VR3Lib.h>
List of all members.
Static Public Attributes |
static bool | VR3InitFlag |
| VR3Lib initialized (true or false)
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static GLint | max_tex_combined_units |
| Maximum number of combined texture units accessed in shaders.
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static GLint | max_fbo_images |
| Maximum number of different renderable images attached to a FBO.
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static GLint | max_gemoetry_out_components |
| Maximum number of components a geometry shader may emit.
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static GLint | max_shadow_sources |
| Maximum number of active shadow sources (for shadow mapping)
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static GLfloat | max_anisotropy |
| Maximum anisotropy supported by the graphic card.
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Private Member Functions |
| VR3Globals () |
| Private constructor to avoid explicit instantiation.
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Detailed Description
Global static variables struct.
This struct is used to store global static variables and parameters, only a single copy of those parameters will be instantiated.
Definition at line 162 of file VR3Lib.h.
Constructor & Destructor Documentation
VR3Globals::VR3Globals |
( |
) |
[private] |
Private constructor to avoid explicit instantiation.
Member Data Documentation
Maximum anisotropy supported by the graphic card.
Definition at line 174 of file VR3Lib.h.
Maximum number of different renderable images attached to a FBO.
Definition at line 168 of file VR3Lib.h.
Maximum number of components a geometry shader may emit.
Definition at line 170 of file VR3Lib.h.
Maximum number of active shadow sources (for shadow mapping)
Definition at line 172 of file VR3Lib.h.
Maximum number of combined texture units accessed in shaders.
Definition at line 166 of file VR3Lib.h.
VR3Lib initialized (true or false)
Definition at line 164 of file VR3Lib.h.
The documentation for this struct was generated from the following file: