An element in the hash registered object map. More...
Public Attributes | |
VR3PhyMesh * | phymesh |
Reference to the physical mesh object. | |
void * | actor |
Reference to the NxActor PhysX instance. | |
void * | material |
Reference to the NxMaterial PhysX instance. | |
NxReal | scaled_bbox [6] |
Scaled bounding box. | |
GLfloat | init_transfmat [16] |
Initial transformation matrix used when cooking the mesh. |
An element in the hash registered object map.
Definition at line 224 of file VR3PhysicsSimulator.h.
Reference to the NxActor PhysX instance.
Definition at line 228 of file VR3PhysicsSimulator.h.
GLfloat VR3PhysicsSimulator::MapElement::init_transfmat[16] |
Initial transformation matrix used when cooking the mesh.
Definition at line 235 of file VR3PhysicsSimulator.h.
Reference to the NxMaterial PhysX instance.
Definition at line 230 of file VR3PhysicsSimulator.h.
Reference to the physical mesh object.
Definition at line 226 of file VR3PhysicsSimulator.h.
Scaled bounding box.
This is computed while cooking the meshes in the PhysX actor.
Definition at line 233 of file VR3PhysicsSimulator.h.