A shape in the physical object representation. More...
Public Member Functions | |
Shape () | |
Shape constructor. | |
Public Attributes | |
int | ID |
Shape ID in the object's shape group. | |
NxU32 | vernum |
Number of vertices in the shape. | |
NxReal * | vertices |
Array of vertices. | |
NxU32 | trinum |
Number of triangles in the shape. | |
NxU32 * | indices |
Array of triangle indices. |
A shape in the physical object representation.
Definition at line 75 of file VR3PhyMesh.h.
VR3PhyMesh::Shape::Shape | ( | ) |
Shape constructor.
This constructor merely sets default NULL values to dinamically allocated arrays
Shape ID in the object's shape group.
Definition at line 77 of file VR3PhyMesh.h.
NxU32* VR3PhyMesh::Shape::indices |
Array of triangle indices.
Definition at line 85 of file VR3PhyMesh.h.
Number of triangles in the shape.
Definition at line 83 of file VR3PhyMesh.h.
Number of vertices in the shape.
Definition at line 79 of file VR3PhyMesh.h.
NxReal* VR3PhyMesh::Shape::vertices |
Array of vertices.
Definition at line 81 of file VR3PhyMesh.h.