Structure identifying an array of uniforms associated to a background rendering program. More...
Public Attributes | |
GLint | uniforms [VR3_NUM_BG_UNIFORMS] |
Array of uniform locations. |
Structure identifying an array of uniforms associated to a background rendering program.
Definition at line 181 of file VR3ShaderManager.h.
GLint VR3ShaderManager::BgUniformArray::uniforms[VR3_NUM_BG_UNIFORMS] |
Array of uniform locations.
Definition at line 183 of file VR3ShaderManager.h.