- m -
- m_active
: VR3Light
- m_all_light_mapped
: VR3Mesh
- m_ambient
: VR3Material
, VR3Light
- m_background
: VR3Scene
- m_bbox_size
: VR3PhyMesh
- m_bbox_vertices
: VR3Mesh
- m_beginendblock
: VR3Scene
- m_BI
: VR3Mesh
- m_blur_programs
: VR3ShadowController
- m_blur_unilocs
: VR3ShadowController
- m_border
: VR3Text
- m_bou
: VR3PhyMesh
- m_bounding_box
: VR3Mesh
- m_cameras
: VR3Scene
- m_casters
: VR3ShadowController
- m_charset
: VR3Text
- m_charspace
: VR3Text
- m_children
: VR3Obj
- m_class
: VR3Material
- m_color
: VR3Text
- m_cookinterface
: VR3PhysicsSimulator
- m_current_camera
: VR3Scene
- m_cursrcprojmat
: VR3ShadowController
- m_cursrcviewmat
: VR3ShadowController
- m_depthRBO
: VR3FBO
- m_dfri
: VR3PhyMesh
- m_diffuse
: VR3Light
, VR3Material
- m_direction
: VR3Camera
- m_dtex
: VR3Material
- m_emission
: VR3Material
- m_env_diffuse
: VR3Scene
- m_env_mode
: VR3Scene
- m_env_specular
: VR3Scene
- m_face_culling
: VR3Scene
, VR3ShadowController
- m_far
: VR3Camera
- m_FBO
: VR3FBO
- m_fl_skybox
: VR3Background
- m_font
: VR3Text
- m_fontname
: VR3Text
- m_fovy
: VR3Camera
- m_framecounter
: VR3Scene
- m_framerate
: VR3Scene
- m_freq
: VR3PhysicsSimulator
- m_height
: VR3FBO
- m_ID
: VR3Material
, VR3Mesh
, VR3PhyMesh
- m_images
: VR3FBO
- m_ishidden
: VR3Obj
, VR3Text
- m_joints
: VR3PhysicsSimulator
- m_lights
: VR3Scene
- m_lod_activations
: VR3Obj
- m_lod_count
: VR3Obj
- m_mass
: VR3PhyMesh
- m_matfile
: VR3Material
- m_maxsize
: VR3Text
- m_mdc
: VR3Text
- m_meshcounter
: VR3ShadowController
- m_meshes
: VR3Obj
- m_meshfile
: VR3Mesh
, VR3PhyMesh
- m_minframetime
: VR3Scene
- m_mode
: VR3Camera
, VR3PhysicsSimulator
, VR3ShadowController
- m_movmat
: VR3PhysicsSimulator
- m_movobj
: VR3PhysicsSimulator
- m_multiname
: VR3Material
- m_name
: VR3Material
, VR3Mesh
, VR3PhyMesh
- m_near
: VR3Camera
- m_ntex
: VR3Material
- m_objects
: VR3PhysicsSimulator
- m_param
: VR3Camera
- m_parent
: VR3Obj
- m_phymeshes
: VR3PhysicsSimulator
- m_pivot
: VR3Obj
, VR3Text
- m_polycounter
: VR3Scene
- m_polygons
: VR3Scene
- m_pos
: VR3Camera
, VR3Light
, VR3Obj
, VR3Text
- m_prepared
: VR3PhysicsSimulator
- m_previoustime
: VR3PhysicsSimulator
- m_program
: VR3ShaderProgram
- m_ptex
: VR3Material
- m_receivers
: VR3ShadowController
- m_rotation_matrix
: VR3Obj
, VR3Text
- m_SC
: VR3Mesh
- m_scale
: VR3Obj
, VR3Text
- m_scene
: VR3Background
, VR3PhysicsSimulator
- m_SDK
: VR3PhysicsSimulator
- m_sfri
: VR3PhyMesh
- m_shader_program
: VR3Background
, VR3Text
- m_shadowmap_program
: VR3ShadowController
- m_shadowmap_unilocs
: VR3ShadowController
- m_shadparams
: VR3Scene
, VR3ShadowController
- m_shapenum
: VR3PhyMesh
- m_shapes
: VR3PhyMesh
- m_shininess
: VR3Material
- m_simobjects
: VR3PhysicsSimulator
- m_simtype
: VR3PhyMesh
- m_simulating
: VR3PhysicsSimulator
- m_smgroup_count
: VR3Mesh
- m_smgroups
: VR3Mesh
- m_smgroups_enabled
: VR3Mesh
- m_solveriter
: VR3PhysicsSimulator
- m_source_culling
: VR3ShadowController
- m_sources
: VR3ShadowController
- m_specular
: VR3Material
, VR3Light
- m_starttime
: VR3Scene
- m_std_uniforms
: VR3ShaderProgram
- m_stex
: VR3Material
- m_string
: VR3Text
- m_subID
: VR3Material
- m_subset_count
: VR3Mesh
- m_subsets
: VR3Mesh
- m_target
: VR3Camera
- m_tex
: VR3Texture
- m_tex_coord_count
: VR3Mesh
- m_tex_coords
: VR3Mesh
- m_texfile
: VR3Texture
- m_texture
: VR3Background
- m_textures
: VR3Text
- m_textype
: VR3Texture
- m_TF
: VR3Mesh
- m_time
: VR3Scene
- m_totdrawregion
: VR3Scene
- m_transparency
: VR3Material
- m_tri_count
: VR3Mesh
- m_unicache
: VR3Mesh
- m_uniforms
: VR3ShaderProgram
- m_unilocs
: VR3Text
, VR3Background
- m_up
: VR3Camera
- m_VAO
: VR3ShadowController
, VR3Text
, VR3Background
- m_VBO
: VR3Background
, VR3Text
, VR3ShadowController
- m_ver_indices
: VR3Mesh
- m_vertex_count
: VR3Mesh
- m_vertices
: VR3Mesh
- m_vf_culling
: VR3Scene
, VR3ShadowController
- m_width
: VR3FBO
- mag_filter
: VR3FBO::ArrayElement
- mapsize
: VR3ShadowController::ShadowSource
- material
: VR3PhysicsSimulator::MapElement
, VR3MaterialManager::MapElement
, VR3Mesh::Subset
- max_anisotropy
: VR3Globals
- max_fbo_images
: VR3Globals
- max_gemoetry_out_components
: VR3Globals
- max_shadow_sources
: VR3Globals
- max_tex_combined_units
: VR3Globals
- mesh
: VR3MeshManager::MapElement
- min_filter
: VR3FBO::ArrayElement
- minvariance
: VR3ShadowShaderParams
, VR3ShadowController::ShadowSource
- ms_activecontroller
: VR3ShadowController
- ms_activeprogram
: VR3ShaderProgram
- ms_activescene
: VR3Scene
- ms_activesimulator
: VR3PhysicsSimulator
- ms_bg_programs
: VR3ShaderManager
- ms_bg_uniforms
: VR3ShaderManager
- ms_blur_programs
: VR3ShaderManager
- ms_blur_uniforms
: VR3ShaderManager
- ms_materials
: VR3MaterialManager
- ms_meshes
: VR3MeshManager
- ms_occlprob_code
: VR3ShaderManager
- ms_phymeshes
: VR3PhyMeshManager
- ms_shad_program
: VR3ShaderManager
- ms_shad_uniforms
: VR3ShaderManager
- ms_std_prepfuncs
: VR3ShaderManager
- ms_std_programs
: VR3ShaderManager
- ms_std_uniforms
: VR3ShaderManager
- ms_std_unilocfuncs
: VR3ShaderManager
- ms_text_program
: VR3ShaderManager
- ms_text_uniforms
: VR3ShaderManager
- ms_textures
: VR3TextureManager