This is the complete list of members for
VR3Camera, including all inherited members.
CheckTarget() | VR3Camera | [private] |
CheckUpVector() | VR3Camera | [private] |
Free() | VR3Camera | |
GetDirection(GLfloat *v) | VR3Camera | |
GetFovY() | VR3Camera | [inline] |
GetMode() | VR3Camera | [inline] |
GetPosition(GLfloat *p) | VR3Camera | |
GetPosition() | VR3Camera | [inline] |
GetTarget() | VR3Camera | |
GetUpVector() | VR3Camera | [inline] |
GetViewMatrix(GLfloat *m) | VR3Camera | |
GetXAxis(GLfloat *a) | VR3Camera | |
GetYAxis(GLfloat *a) | VR3Camera | |
GetZAxis(GLfloat *a) | VR3Camera | |
GetZFar() | VR3Camera | [inline] |
GetZNear() | VR3Camera | [inline] |
LookAt() | VR3Camera | |
m_direction | VR3Camera | |
m_far | VR3Camera | [private] |
m_fovy | VR3Camera | [private] |
m_mode | VR3Camera | [private] |
m_near | VR3Camera | [private] |
m_param | VR3Camera | [private] |
m_pos | VR3Camera | [private] |
m_target | VR3Camera | |
m_up | VR3Camera | [private] |
operator=(const VR3Camera &) | VR3Camera | [private] |
RotateGlobal(GLfloat ang, GLfloat x, GLfloat y, GLfloat z) | VR3Camera | |
RotateGlobal(GLfloat a, const GLfloat *d) | VR3Camera | [inline] |
RotateLocal(GLfloat ang, GLfloat x, GLfloat y, GLfloat z) | VR3Camera | |
RotateLocal(GLfloat a, const GLfloat *d) | VR3Camera | [inline] |
SetDirection(GLfloat x, GLfloat y, GLfloat z) | VR3Camera | |
SetDirection(const GLfloat *dir) | VR3Camera | |
SetFovY(GLfloat fov) | VR3Camera | [inline] |
SetPosition(GLfloat x, GLfloat y, GLfloat z) | VR3Camera | |
SetPosition(const GLfloat *point) | VR3Camera | |
SetTarget(GLfloat x, GLfloat y, GLfloat z) | VR3Camera | |
SetTarget(const GLfloat *t) | VR3Camera | |
SetUpVector(GLfloat x, GLfloat y, GLfloat z) | VR3Camera | |
SetUpVector(const GLfloat *up) | VR3Camera | |
SetZFar(GLfloat zfar) | VR3Camera | [inline] |
SetZNear(GLfloat znear) | VR3Camera | [inline] |
VR3Camera(const VR3Camera &) | VR3Camera | [private] |
VR3Camera() | VR3Camera | |