VR3Camera Member List

This is the complete list of members for VR3Camera, including all inherited members.
CheckTarget()VR3Camera [private]
CheckUpVector()VR3Camera [private]
Free()VR3Camera
GetDirection(GLfloat *v)VR3Camera
GetFovY()VR3Camera [inline]
GetMode()VR3Camera [inline]
GetPosition(GLfloat *p)VR3Camera
GetPosition()VR3Camera [inline]
GetTarget()VR3Camera
GetUpVector()VR3Camera [inline]
GetViewMatrix(GLfloat *m)VR3Camera
GetXAxis(GLfloat *a)VR3Camera
GetYAxis(GLfloat *a)VR3Camera
GetZAxis(GLfloat *a)VR3Camera
GetZFar()VR3Camera [inline]
GetZNear()VR3Camera [inline]
LookAt()VR3Camera
m_directionVR3Camera
m_farVR3Camera [private]
m_fovyVR3Camera [private]
m_modeVR3Camera [private]
m_nearVR3Camera [private]
m_paramVR3Camera [private]
m_posVR3Camera [private]
m_targetVR3Camera
m_upVR3Camera [private]
operator=(const VR3Camera &)VR3Camera [private]
RotateGlobal(GLfloat ang, GLfloat x, GLfloat y, GLfloat z)VR3Camera
RotateGlobal(GLfloat a, const GLfloat *d)VR3Camera [inline]
RotateLocal(GLfloat ang, GLfloat x, GLfloat y, GLfloat z)VR3Camera
RotateLocal(GLfloat a, const GLfloat *d)VR3Camera [inline]
SetDirection(GLfloat x, GLfloat y, GLfloat z)VR3Camera
SetDirection(const GLfloat *dir)VR3Camera
SetFovY(GLfloat fov)VR3Camera [inline]
SetPosition(GLfloat x, GLfloat y, GLfloat z)VR3Camera
SetPosition(const GLfloat *point)VR3Camera
SetTarget(GLfloat x, GLfloat y, GLfloat z)VR3Camera
SetTarget(const GLfloat *t)VR3Camera
SetUpVector(GLfloat x, GLfloat y, GLfloat z)VR3Camera
SetUpVector(const GLfloat *up)VR3Camera
SetZFar(GLfloat zfar)VR3Camera [inline]
SetZNear(GLfloat znear)VR3Camera [inline]
VR3Camera(const VR3Camera &)VR3Camera [private]
VR3Camera()VR3Camera
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