, including all inherited members.
ComputeUniformsStdMesh(const GLfloat *modelmat, int flags) | VR3Mesh | [private] |
Destroy() | VR3Mesh | |
Draw(const GLfloat *modelmat, int flags) | VR3Mesh | [private] |
Draw(int flags=0) | VR3Mesh | |
ForceMaterial(VR3Material *material) | VR3Mesh | |
ForceSubsetMaterial(VR3Material *material, int id) | VR3Mesh | |
GetFileName() | VR3Mesh | [inline] |
GetID() | VR3Mesh | [inline] |
GetMaterial() | VR3Mesh | |
GetName() | VR3Mesh | [inline] |
GetSubsetMaterial(int id) | VR3Mesh | |
Hide(int id) | VR3Mesh | |
HideAll() | VR3Mesh | |
IsHidden(int id) | VR3Mesh | |
LoadUniformLoader(Subset *sub) | VR3Mesh | [private] |
LoadUniformsExtMesh(const GLfloat *modelmat, const GLint *unilocs) | VR3Mesh | [private] |
LoadUniformsExtSubset(const Subset *sub, const GLint *unilocs) | VR3Mesh | [private] |
LoadUniformsShadowMap(const GLfloat *modelmat) | VR3Mesh | [private] |
LoadUniformsStdMesh(const GLfloat *modelmat, const GLint *unilocs, int flags, bool lightmap) | VR3Mesh | [private] |
LoadUniformsSubsetFFFF(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetFFTF(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetFFTT(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetFTFF(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetFTFT(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetTFFF(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetTFTF(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetTFTT(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetTTFF(const Subset *sub) | VR3Mesh | [private] |
LoadUniformsSubsetTTFT(const Subset *sub) | VR3Mesh | [private] |
m_all_light_mapped | VR3Mesh | [private] |
m_bbox_vertices | VR3Mesh | [private] |
m_BI | VR3Mesh | [private] |
m_bounding_box | VR3Mesh | [private] |
m_ID | VR3Mesh | [private] |
m_meshfile | VR3Mesh | [private] |
m_name | VR3Mesh | [private] |
m_SC | VR3Mesh | [private] |
m_smgroup_count | VR3Mesh | [private] |
m_smgroups | VR3Mesh | [private] |
m_smgroups_enabled | VR3Mesh | [private] |
m_subset_count | VR3Mesh | [private] |
m_subsets | VR3Mesh | [private] |
m_tex_coord_count | VR3Mesh | [private] |
m_tex_coords | VR3Mesh | [private] |
m_TF | VR3Mesh | [private] |
m_tri_count | VR3Mesh | [private] |
m_unicache | VR3Mesh | [private] |
m_ver_indices | VR3Mesh | [private] |
m_vertex_count | VR3Mesh | [private] |
m_vertices | VR3Mesh | [private] |
operator=(const VR3Mesh &) | VR3Mesh | [private] |
PrepareDiffuseTexCoordVBOs() | VR3Mesh | [private] |
PrepareDisplacementMapCoordVBOs() | VR3Mesh | [private] |
PrepareLightMapCoordVBOs() | VR3Mesh | [private] |
PrepareNormalMapCoordVBOs() | VR3Mesh | [private] |
PrepareNormalsVBOs() | VR3Mesh | [private] |
PrepareVerticesVBOs() | VR3Mesh | [private] |
Unhide(int id) | VR3Mesh | |
UnhideAll() | VR3Mesh | |
VisibilityTest(const GLfloat *modelmat, int flags) | VR3Mesh | [private] |
VR3Mesh(const VR3Mesh &) | VR3Mesh | [private] |
VR3Mesh(const char *file_name, const char *mesh_name=0, int objID=-1) | VR3Mesh | |
VR3MeshManager class | VR3Mesh | [friend] |
VR3Obj class | VR3Mesh | [friend] |
VR3PhysicsSimulator class | VR3Mesh | [friend] |
~VR3Mesh() | VR3Mesh | [private] |