VR3Mesh Member List

This is the complete list of members for VR3Mesh, including all inherited members.
ComputeUniformsStdMesh(const GLfloat *modelmat, int flags)VR3Mesh [private]
Destroy()VR3Mesh
Draw(const GLfloat *modelmat, int flags)VR3Mesh [private]
Draw(int flags=0)VR3Mesh
ForceMaterial(VR3Material *material)VR3Mesh
ForceSubsetMaterial(VR3Material *material, int id)VR3Mesh
GetFileName()VR3Mesh [inline]
GetID()VR3Mesh [inline]
GetMaterial()VR3Mesh
GetName()VR3Mesh [inline]
GetSubsetMaterial(int id)VR3Mesh
Hide(int id)VR3Mesh
HideAll()VR3Mesh
IsHidden(int id)VR3Mesh
LoadUniformLoader(Subset *sub)VR3Mesh [private]
LoadUniformsExtMesh(const GLfloat *modelmat, const GLint *unilocs)VR3Mesh [private]
LoadUniformsExtSubset(const Subset *sub, const GLint *unilocs)VR3Mesh [private]
LoadUniformsShadowMap(const GLfloat *modelmat)VR3Mesh [private]
LoadUniformsStdMesh(const GLfloat *modelmat, const GLint *unilocs, int flags, bool lightmap)VR3Mesh [private]
LoadUniformsSubsetFFFF(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetFFTF(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetFFTT(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetFTFF(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetFTFT(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetTFFF(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetTFTF(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetTFTT(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetTTFF(const Subset *sub)VR3Mesh [private]
LoadUniformsSubsetTTFT(const Subset *sub)VR3Mesh [private]
m_all_light_mappedVR3Mesh [private]
m_bbox_verticesVR3Mesh [private]
m_BIVR3Mesh [private]
m_bounding_boxVR3Mesh [private]
m_IDVR3Mesh [private]
m_meshfileVR3Mesh [private]
m_nameVR3Mesh [private]
m_SCVR3Mesh [private]
m_smgroup_countVR3Mesh [private]
m_smgroupsVR3Mesh [private]
m_smgroups_enabledVR3Mesh [private]
m_subset_countVR3Mesh [private]
m_subsetsVR3Mesh [private]
m_tex_coord_countVR3Mesh [private]
m_tex_coordsVR3Mesh [private]
m_TFVR3Mesh [private]
m_tri_countVR3Mesh [private]
m_unicacheVR3Mesh [private]
m_ver_indicesVR3Mesh [private]
m_vertex_countVR3Mesh [private]
m_verticesVR3Mesh [private]
operator=(const VR3Mesh &)VR3Mesh [private]
PrepareDiffuseTexCoordVBOs()VR3Mesh [private]
PrepareDisplacementMapCoordVBOs()VR3Mesh [private]
PrepareLightMapCoordVBOs()VR3Mesh [private]
PrepareNormalMapCoordVBOs()VR3Mesh [private]
PrepareNormalsVBOs()VR3Mesh [private]
PrepareVerticesVBOs()VR3Mesh [private]
Unhide(int id)VR3Mesh
UnhideAll()VR3Mesh
VisibilityTest(const GLfloat *modelmat, int flags)VR3Mesh [private]
VR3Mesh(const VR3Mesh &)VR3Mesh [private]
VR3Mesh(const char *file_name, const char *mesh_name=0, int objID=-1)VR3Mesh
VR3MeshManager classVR3Mesh [friend]
VR3Obj classVR3Mesh [friend]
VR3PhysicsSimulator classVR3Mesh [friend]
~VR3Mesh()VR3Mesh [private]
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