, including all inherited members.
Draw2D(int flags=0) | VR3Text | |
Draw3D(int flags=0) | VR3Text | |
GetColor(GLfloat *color) | VR3Text | |
GetPivotPoint(GLfloat *vec) | VR3Text | |
GetPosition(GLfloat *p) | VR3Text | |
GetRotationMatrix(GLfloat *m) | VR3Text | |
GetScale(GLfloat *s) | VR3Text | |
Hide() | VR3Text | [inline] |
LoadText(const char *str) | VR3Text | |
m_border | VR3Text | [private] |
m_charset | VR3Text | [private] |
m_charspace | VR3Text | [private] |
m_color | VR3Text | [private] |
m_font | VR3Text | [private] |
m_fontname | VR3Text | [private] |
m_ishidden | VR3Text | [private] |
m_maxsize | VR3Text | [private] |
m_mdc | VR3Text | [private] |
m_pivot | VR3Text | [private] |
m_pos | VR3Text | [private] |
m_rotation_matrix | VR3Text | [private] |
m_scale | VR3Text | [private] |
m_shader_program | VR3Text | [private] |
m_string | VR3Text | [private] |
m_textures | VR3Text | [private] |
m_unilocs | VR3Text | [private] |
m_VAO | VR3Text | [private] |
m_VBO | VR3Text | [private] |
operator=(const VR3Text &) | VR3Text | [private] |
PrepareFont(int resy, const char *fontname, unsigned int charset) | VR3Text | [private] |
PrepareVAO() | VR3Text | [private] |
RotateGlobal(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Text | |
RotateGlobal(GLfloat angle, const GLfloat *axis) | VR3Text | [inline] |
RotateLocal(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Text | |
RotateLocal(GLfloat angle, GLfloat *axis) | VR3Text | [inline] |
SetColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a=1.0f) | VR3Text | |
SetColor(const GLfloat *color) | VR3Text | |
SetPivotPoint(GLfloat x, GLfloat y, GLfloat z) | VR3Text | |
SetPivotPoint(const GLfloat *vec) | VR3Text | |
SetPosition(GLfloat x, GLfloat y, GLfloat z=0.0f) | VR3Text | |
SetPosition(const GLfloat *point) | VR3Text | |
SetRotation(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | VR3Text | |
SetRotation(GLfloat angle, GLfloat *axis) | VR3Text | [inline] |
SetRotationMatrix(const GLfloat *m) | VR3Text | |
SetScale(GLfloat scx, GLfloat scy) | VR3Text | |
SetScale(const GLfloat *s) | VR3Text | |
TranslateGlobal(GLfloat x, GLfloat y, GLfloat z=0.0f) | VR3Text | |
TranslateGlobal(const GLfloat *vec) | VR3Text | [inline] |
TranslateLocal(GLfloat x, GLfloat y, GLfloat z=0.0f) | VR3Text | |
TranslateLocal(const GLfloat *vec) | VR3Text | [inline] |
UnHide() | VR3Text | [inline] |
UseFont(int resy=VR3TEXT_DEF_RESY, const char *fontname=VR3TEXT_DEF_FONT, unsigned int charset=VR3TEXT_DEF_CHARSET, const char *str=0) | VR3Text | |
VR3Text(const VR3Text &) | VR3Text | [private] |
VR3Text(const char *str, int resy=VR3TEXT_DEF_RESY, const char *fontname=VR3TEXT_DEF_FONT, unsigned int charset=VR3TEXT_DEF_CHARSET) | VR3Text | |
~VR3Text() | VR3Text | |