VR3Text Member List

This is the complete list of members for VR3Text, including all inherited members.
Draw2D(int flags=0)VR3Text
Draw3D(int flags=0)VR3Text
GetColor(GLfloat *color)VR3Text
GetPivotPoint(GLfloat *vec)VR3Text
GetPosition(GLfloat *p)VR3Text
GetRotationMatrix(GLfloat *m)VR3Text
GetScale(GLfloat *s)VR3Text
Hide()VR3Text [inline]
LoadText(const char *str)VR3Text
m_borderVR3Text [private]
m_charsetVR3Text [private]
m_charspaceVR3Text [private]
m_colorVR3Text [private]
m_fontVR3Text [private]
m_fontnameVR3Text [private]
m_ishiddenVR3Text [private]
m_maxsizeVR3Text [private]
m_mdcVR3Text [private]
m_pivotVR3Text [private]
m_posVR3Text [private]
m_rotation_matrixVR3Text [private]
m_scaleVR3Text [private]
m_shader_programVR3Text [private]
m_stringVR3Text [private]
m_texturesVR3Text [private]
m_unilocsVR3Text [private]
m_VAOVR3Text [private]
m_VBOVR3Text [private]
operator=(const VR3Text &)VR3Text [private]
PrepareFont(int resy, const char *fontname, unsigned int charset)VR3Text [private]
PrepareVAO()VR3Text [private]
RotateGlobal(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)VR3Text
RotateGlobal(GLfloat angle, const GLfloat *axis)VR3Text [inline]
RotateLocal(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)VR3Text
RotateLocal(GLfloat angle, GLfloat *axis)VR3Text [inline]
SetColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a=1.0f)VR3Text
SetColor(const GLfloat *color)VR3Text
SetPivotPoint(GLfloat x, GLfloat y, GLfloat z)VR3Text
SetPivotPoint(const GLfloat *vec)VR3Text
SetPosition(GLfloat x, GLfloat y, GLfloat z=0.0f)VR3Text
SetPosition(const GLfloat *point)VR3Text
SetRotation(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)VR3Text
SetRotation(GLfloat angle, GLfloat *axis)VR3Text [inline]
SetRotationMatrix(const GLfloat *m)VR3Text
SetScale(GLfloat scx, GLfloat scy)VR3Text
SetScale(const GLfloat *s)VR3Text
TranslateGlobal(GLfloat x, GLfloat y, GLfloat z=0.0f)VR3Text
TranslateGlobal(const GLfloat *vec)VR3Text [inline]
TranslateLocal(GLfloat x, GLfloat y, GLfloat z=0.0f)VR3Text
TranslateLocal(const GLfloat *vec)VR3Text [inline]
UnHide()VR3Text [inline]
UseFont(int resy=VR3TEXT_DEF_RESY, const char *fontname=VR3TEXT_DEF_FONT, unsigned int charset=VR3TEXT_DEF_CHARSET, const char *str=0)VR3Text
VR3Text(const VR3Text &)VR3Text [private]
VR3Text(const char *str, int resy=VR3TEXT_DEF_RESY, const char *fontname=VR3TEXT_DEF_FONT, unsigned int charset=VR3TEXT_DEF_CHARSET)VR3Text
~VR3Text()VR3Text
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