, including all inherited members.
AddPolys(GLint polys) | VR3Scene | [inline] |
Begin(VR3Camera *cam=0, int flags=0) | VR3Scene | |
BeginAbs(GLint x, GLint y, GLsizei w, GLsizei h, VR3Camera *cam=0, int flags=0) | VR3Scene | |
BeginFBO(VR3FBO *fbo, VR3Camera *cam=0, int flags=0) | VR3Scene | |
BeginRel(GLfloat x, GLfloat y, GLfloat w, GLfloat h, VR3Camera *cam=0, int flags=0) | VR3Scene | |
CheckVFCulling() | VR3Scene | [inline] |
Disable(int feature, int optional_param=0) | VR3Scene | |
Enable(int feature, int optional_param=0) | VR3Scene | |
End() | VR3Scene | |
EnvironmentMapping(const char *diff_file, const char *spec_file) | VR3Scene | |
FetchParameters() | VR3Scene | [inline] |
GetActiveLights(bool *fa) | VR3Scene | |
GetActiveScene() | VR3Scene | [inline, static] |
GetBackground() | VR3Scene | [inline] |
GetCurrentCamera() | VR3Scene | [inline] |
GetEnvMap(GLint map) | VR3Scene | |
GetEnvMappingMode() | VR3Scene | [inline] |
GetFrameRate() | VR3Scene | [inline] |
GetLightColor(int id, int color, GLfloat *c) | VR3Scene | |
GetLightPosition(int id, GLfloat *p) | VR3Scene | |
GetNumPolys() | VR3Scene | [inline] |
HasBegun() | VR3Scene | [inline] |
IsEnabled(int feature, int optional_param=0) | VR3Scene | |
m_background | VR3Scene | [private] |
m_beginendblock | VR3Scene | [private] |
m_cameras | VR3Scene | [private] |
m_current_camera | VR3Scene | [private] |
m_env_diffuse | VR3Scene | [private] |
m_env_mode | VR3Scene | [private] |
m_env_specular | VR3Scene | [private] |
m_face_culling | VR3Scene | [private] |
m_framecounter | VR3Scene | [private] |
m_framerate | VR3Scene | [private] |
m_lights | VR3Scene | [private] |
m_minframetime | VR3Scene | [private] |
m_polycounter | VR3Scene | [private] |
m_polygons | VR3Scene | [private] |
m_shadparams | VR3Scene | [private] |
m_starttime | VR3Scene | [private] |
m_time | VR3Scene | [private] |
m_totdrawregion | VR3Scene | [private] |
m_vf_culling | VR3Scene | [private] |
ms_activescene | VR3Scene | [private, static] |
operator=(const VR3Scene &) | VR3Scene | [private] |
RealBegin(GLsizei width, GLsizei height, VR3Camera *cam, int flags) | VR3Scene | [private] |
SetActiveCamera(int id) | VR3Scene | |
SetBackground(const char *file_name, bool fl_skybox=false) | VR3Scene | [inline] |
SetClearColor(GLfloat r, GLfloat g, GLfloat b) | VR3Scene | |
SetClearColor(const GLfloat *color) | VR3Scene | |
SetFrameRate(GLfloat fps) | VR3Scene | |
SetLightColor(int id, int color, GLfloat r, GLfloat g, GLfloat b) | VR3Scene | |
SetLightPosition(int id, GLfloat x, GLfloat y, GLfloat z) | VR3Scene | |
SetLightPosition(int id, const GLfloat *v) | VR3Scene | |
StoreUniforms(GLsizei width, GLsizei height) | VR3Scene | |
UpdateDrawRegion(GLsizei w, GLsizei h) | VR3Scene | |
UpdateLightParams() | VR3Scene | [private] |
UpdateMatrices(GLsizei width, GLsizei height) | VR3Scene | [private] |
VR3Scene(const VR3Scene &) | VR3Scene | [private] |
VR3Scene(GLsizei width, GLsizei height, GLfloat fovy, GLfloat znear=VR3SC_DEF_ZNEAR, GLfloat zfar=VR3SC_DEF_ZFAR) | VR3Scene | |
~VR3Scene() | VR3Scene | |