VR3Scene Member List

This is the complete list of members for VR3Scene, including all inherited members.
AddPolys(GLint polys)VR3Scene [inline]
Begin(VR3Camera *cam=0, int flags=0)VR3Scene
BeginAbs(GLint x, GLint y, GLsizei w, GLsizei h, VR3Camera *cam=0, int flags=0)VR3Scene
BeginFBO(VR3FBO *fbo, VR3Camera *cam=0, int flags=0)VR3Scene
BeginRel(GLfloat x, GLfloat y, GLfloat w, GLfloat h, VR3Camera *cam=0, int flags=0)VR3Scene
CheckVFCulling()VR3Scene [inline]
Disable(int feature, int optional_param=0)VR3Scene
Enable(int feature, int optional_param=0)VR3Scene
End()VR3Scene
EnvironmentMapping(const char *diff_file, const char *spec_file)VR3Scene
FetchParameters()VR3Scene [inline]
GetActiveLights(bool *fa)VR3Scene
GetActiveScene()VR3Scene [inline, static]
GetBackground()VR3Scene [inline]
GetCurrentCamera()VR3Scene [inline]
GetEnvMap(GLint map)VR3Scene
GetEnvMappingMode()VR3Scene [inline]
GetFrameRate()VR3Scene [inline]
GetLightColor(int id, int color, GLfloat *c)VR3Scene
GetLightPosition(int id, GLfloat *p)VR3Scene
GetNumPolys()VR3Scene [inline]
HasBegun()VR3Scene [inline]
IsEnabled(int feature, int optional_param=0)VR3Scene
m_backgroundVR3Scene [private]
m_beginendblockVR3Scene [private]
m_camerasVR3Scene [private]
m_current_cameraVR3Scene [private]
m_env_diffuseVR3Scene [private]
m_env_modeVR3Scene [private]
m_env_specularVR3Scene [private]
m_face_cullingVR3Scene [private]
m_framecounterVR3Scene [private]
m_framerateVR3Scene [private]
m_lightsVR3Scene [private]
m_minframetimeVR3Scene [private]
m_polycounterVR3Scene [private]
m_polygonsVR3Scene [private]
m_shadparamsVR3Scene [private]
m_starttimeVR3Scene [private]
m_timeVR3Scene [private]
m_totdrawregionVR3Scene [private]
m_vf_cullingVR3Scene [private]
ms_activesceneVR3Scene [private, static]
operator=(const VR3Scene &)VR3Scene [private]
RealBegin(GLsizei width, GLsizei height, VR3Camera *cam, int flags)VR3Scene [private]
SetActiveCamera(int id)VR3Scene
SetBackground(const char *file_name, bool fl_skybox=false)VR3Scene [inline]
SetClearColor(GLfloat r, GLfloat g, GLfloat b)VR3Scene
SetClearColor(const GLfloat *color)VR3Scene
SetFrameRate(GLfloat fps)VR3Scene
SetLightColor(int id, int color, GLfloat r, GLfloat g, GLfloat b)VR3Scene
SetLightPosition(int id, GLfloat x, GLfloat y, GLfloat z)VR3Scene
SetLightPosition(int id, const GLfloat *v)VR3Scene
StoreUniforms(GLsizei width, GLsizei height)VR3Scene
UpdateDrawRegion(GLsizei w, GLsizei h)VR3Scene
UpdateLightParams()VR3Scene [private]
UpdateMatrices(GLsizei width, GLsizei height)VR3Scene [private]
VR3Scene(const VR3Scene &)VR3Scene [private]
VR3Scene(GLsizei width, GLsizei height, GLfloat fovy, GLfloat znear=VR3SC_DEF_ZNEAR, GLfloat zfar=VR3SC_DEF_ZFAR)VR3Scene
~VR3Scene()VR3Scene
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