GetAmbient(GLfloat *color) | VR3Light | |
GetDiffuse(GLfloat *color) | VR3Light | |
GetPosition(GLfloat *point) | VR3Light | |
GetSpecular(GLfloat *color) | VR3Light | |
IsOn() | VR3Light | [inline] |
m_active | VR3Light | [private] |
m_ambient | VR3Light | [private] |
m_diffuse | VR3Light | [private] |
m_pos | VR3Light | [private] |
m_specular | VR3Light | [private] |
operator=(const VR3Light &) | VR3Light | [private] |
SetAmbient(GLfloat r, GLfloat g, GLfloat b) | VR3Light | |
SetAmbient(const GLfloat *color) | VR3Light | |
SetDiffuse(GLfloat r, GLfloat g, GLfloat b) | VR3Light | |
SetDiffuse(const GLfloat *color) | VR3Light | |
SetPosition(GLfloat x, GLfloat y, GLfloat z) | VR3Light | |
SetPosition(const GLfloat *point) | VR3Light | |
SetSpecular(GLfloat r, GLfloat g, GLfloat b) | VR3Light | |
SetSpecular(const GLfloat *color) | VR3Light | |
SwitchOff() | VR3Light | [inline] |
SwitchOn() | VR3Light | [inline] |
VR3Light(const VR3Light &) | VR3Light | [private] |
VR3Light() | VR3Light |