| GetAmbient(GLfloat *color) | VR3Light | |
| GetDiffuse(GLfloat *color) | VR3Light | |
| GetPosition(GLfloat *point) | VR3Light | |
| GetSpecular(GLfloat *color) | VR3Light | |
| IsOn() | VR3Light |  [inline] | 
| m_active | VR3Light |  [private] | 
| m_ambient | VR3Light |  [private] | 
| m_diffuse | VR3Light |  [private] | 
| m_pos | VR3Light |  [private] | 
| m_specular | VR3Light |  [private] | 
| operator=(const VR3Light &) | VR3Light |  [private] | 
| SetAmbient(GLfloat r, GLfloat g, GLfloat b) | VR3Light | |
| SetAmbient(const GLfloat *color) | VR3Light | |
| SetDiffuse(GLfloat r, GLfloat g, GLfloat b) | VR3Light | |
| SetDiffuse(const GLfloat *color) | VR3Light | |
| SetPosition(GLfloat x, GLfloat y, GLfloat z) | VR3Light | |
| SetPosition(const GLfloat *point) | VR3Light | |
| SetSpecular(GLfloat r, GLfloat g, GLfloat b) | VR3Light | |
| SetSpecular(const GLfloat *color) | VR3Light | |
| SwitchOff() | VR3Light |  [inline] | 
| SwitchOn() | VR3Light |  [inline] | 
| VR3Light(const VR3Light &) | VR3Light |  [private] | 
| VR3Light() | VR3Light | 
 1.7.2
 1.7.2