ActivateTexture(int attachpoint, unsigned int unit_id) | VR3FBO | |
AddImage(int attachpoint, GLint internalformat, GLenum format, GLenum type) | VR3FBO | |
m_depthRBO | VR3FBO | [private] |
m_FBO | VR3FBO | [private] |
m_height | VR3FBO | [private] |
m_images | VR3FBO | [private] |
m_width | VR3FBO | [private] |
operator=(const VR3FBO &) | VR3FBO | [private] |
SetFiltering(int attachpoint, GLint min_filter, GLint mag_filter) | VR3FBO | |
Start() | VR3FBO | |
VR3FBO(const VR3FBO &) | VR3FBO | [private] |
VR3FBO(GLsizei width, GLsizei height) | VR3FBO | |
~VR3FBO() | VR3FBO |