, including all inherited members.
CompileAttach(GLuint program, const char *source, GLenum type) | VR3ShaderManager | [private, static] |
GenerateOcclusionCode(const std::string *&shad) | VR3ShaderManager | [private, static] |
GetBgShaderProgram(GLenum textype, const GLint *&unilocs) | VR3ShaderManager | [static] |
GetBlurShaderPrograms(GLuint programs[], const GLint *unilocs[]) | VR3ShaderManager | [static] |
GetShaderProgram(bool fl_difftex, bool fl_lightmap, bool fl_normmap, bool fl_dispmap, const GLint *&unilocs) | VR3ShaderManager | [static] |
GetShadShaderProgram(const GLint *&unilocs) | VR3ShaderManager | [static] |
GetTextShaderProgram(const GLint *&unilocs) | VR3ShaderManager | [static] |
GetUniformLocsFFFF(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsFFTF(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsFFTT(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsFTFF(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsFTFT(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsShadowAlgorithm(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsTFFF(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsTFTF(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsTFTT(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsTTFF(GLuint program) | VR3ShaderManager | [private, static] |
GetUniformLocsTTFT(GLuint program) | VR3ShaderManager | [private, static] |
LinkProgram(GLuint program) | VR3ShaderManager | [private, static] |
LoadExtShaderProgram(const char *vs, const char *gs, const char *fs, VR3ShaderProgram *shadprog) | VR3ShaderManager | [static] |
ms_bg_programs | VR3ShaderManager | [private, static] |
ms_bg_uniforms | VR3ShaderManager | [private, static] |
ms_blur_programs | VR3ShaderManager | [private, static] |
ms_blur_uniforms | VR3ShaderManager | [private, static] |
ms_occlprob_code | VR3ShaderManager | [private, static] |
ms_shad_program | VR3ShaderManager | [private, static] |
ms_shad_uniforms | VR3ShaderManager | [private, static] |
ms_std_prepfuncs | VR3ShaderManager | [private, static] |
ms_std_programs | VR3ShaderManager | [private, static] |
ms_std_uniforms | VR3ShaderManager | [private, static] |
ms_std_unilocfuncs | VR3ShaderManager | [private, static] |
ms_text_program | VR3ShaderManager | [private, static] |
ms_text_uniforms | VR3ShaderManager | [private, static] |
PrepareShadersFFFF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersFFTF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersFFTT(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersFTFF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersFTFT(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersTFFF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersTFTF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersTFTT(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersTTFF(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
PrepareShadersTTFT(GLuint program, std::string &vs, std::string &gs, std::string &fs, std::string &es, const std::string *&ss) | VR3ShaderManager | [private, static] |
RemLinesContaining(const std::string &str, std::string &shad) | VR3ShaderManager | [private, static] |
ReplaceAllIntToken(const std::string &torep, GLint value, std::string &shad) | VR3ShaderManager | [private, static] |
ReplaceAllStringToken(const std::string &torep, const std::string &rep, std::string &shad) | VR3ShaderManager | [private, static] |
ReplaceIntToken(const std::string &torep, GLint value, std::string &shad) | VR3ShaderManager | [private, static] |
ReplaceStringToken(const std::string &torep, const std::string &rep, std::string &shad) | VR3ShaderManager | [private, static] |
VR3ShaderManager() | VR3ShaderManager | [private] |