, including all inherited members.
Destroy() | VR3Material | |
GetAmbient(GLfloat *color) | VR3Material | |
GetClass() | VR3Material | [inline] |
GetDiffuse(GLfloat *color) | VR3Material | |
GetEmission(GLfloat *color) | VR3Material | |
GetFileName() | VR3Material | [inline] |
GetID() | VR3Material | [inline] |
GetMultiName() | VR3Material | [inline] |
GetName() | VR3Material | [inline] |
GetShininess() | VR3Material | [inline] |
GetSpecular(GLfloat *color) | VR3Material | |
GetSubID() | VR3Material | [inline] |
GetTexture(int slot) | VR3Material | |
GetTextureFiltering(int slot) | VR3Material | |
GetTextureIntensity(int slot) | VR3Material | |
GetTextureTransf(int slot, GLfloat *rot, GLfloat *off, GLfloat *til) | VR3Material | |
GetTransparency() | VR3Material | [inline] |
IsSubMaterial() | VR3Material | [inline] |
m_ambient | VR3Material | [private] |
m_class | VR3Material | [private] |
m_diffuse | VR3Material | [private] |
m_dtex | VR3Material | [private] |
m_emission | VR3Material | [private] |
m_ID | VR3Material | [private] |
m_matfile | VR3Material | [private] |
m_multiname | VR3Material | [private] |
m_name | VR3Material | [private] |
m_ntex | VR3Material | [private] |
m_ptex | VR3Material | [private] |
m_shininess | VR3Material | [private] |
m_specular | VR3Material | [private] |
m_stex | VR3Material | [private] |
m_subID | VR3Material | [private] |
m_transparency | VR3Material | [private] |
operator=(const VR3Material &) | VR3Material | [private] |
SetAmbient(GLfloat r, GLfloat g, GLfloat b) | VR3Material | |
SetAmbient(const GLfloat *color) | VR3Material | |
SetDiffuse(GLfloat r, GLfloat g, GLfloat b) | VR3Material | |
SetDiffuse(const GLfloat *color) | VR3Material | |
SetEmission(GLfloat r, GLfloat g, GLfloat b) | VR3Material | |
SetEmission(const GLfloat *color) | VR3Material | |
SetShininess(GLfloat shin) | VR3Material | [inline] |
SetSpecular(GLfloat r, GLfloat g, GLfloat b) | VR3Material | |
SetSpecular(const GLfloat *color) | VR3Material | |
SetTexture(int slot, VR3Texture *tex) | VR3Material | |
SetTextureFiltering(int slot, const char *fil) | VR3Material | |
SetTextureIntensity(int slot, GLfloat in) | VR3Material | |
SetTextureTransf(int slot, const GLfloat *rot, const GLfloat *off, const GLfloat *til) | VR3Material | |
SetTransparency(GLfloat trans) | VR3Material | [inline] |
VR3Material(const VR3Material &) | VR3Material | [private] |
VR3Material(const char *file_name, const char *mat_name=0, int matID=-1, const char *multimat_name=0, int submatID=-1) | VR3Material | |
VR3MaterialManager class | VR3Material | [friend] |
VR3Mesh class | VR3Material | [friend] |
VR3MeshManager class | VR3Material | [friend] |
~VR3Material() | VR3Material | [private] |