Material loading class header file. More...
#include <map>#include <VR3Map.h>
Go to the source code of this file.
Classes | |
| class | VR3TextureManager |
| The material managing static class. More... | |
| struct | VR3TextureManager::MapElement |
| An element in the texture map. More... | |
Material loading class header file.
This header file contains the VR3TextureManager class declaration. This class may be only used statically and provides the functionalities necessary to load a texture image from a file. Textures are managed to avoid multiple instantiation of a texture from the same file (used by many meshes and many materials).
Definition in file VR3TextureManager.h.
1.7.2