AddReference(VR3Texture *texture) | VR3TextureManager | [static] |
CreateTexture(VR3Texture *texture) | VR3TextureManager | [private, static] |
DeleteReference(VR3Texture *texture) | VR3TextureManager | [static] |
FindTexture(const char *file_name, GLenum tex_type) | VR3TextureManager | [static] |
Load2D(const char *file_name, GLuint &tex) | VR3TextureManager | [private, static] |
LoadCubeMap(const char *file_name, GLuint &tex) | VR3TextureManager | [private, static] |
LoadTexture(const char *file_name, VR3Texture *texture, GLenum tex_type=VR3TEX_2D) | VR3TextureManager | [static] |
ms_textures | VR3TextureManager | [private, static] |
VR3TextureManager() | VR3TextureManager | [private] |